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121. Them reskins though . . . - in EVE General Discussion [original thread]
3D artists are probably busy working on citadels. Wish the ships did have more variation though.
- by Sentient Blade - at 2016.06.28 12:51:14
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122. Testing for Multifitting/Bulkfitting - in Test Server Feedback [original thread]
CCP karkur wrote: I know it's not 'multi contracts', but by using 'copy contract' you can pretty easily make 12 contracts/min (think the most I've done is like 18/min)... you just need to be a little careful that it picks the correct ships from...
- by Sentient Blade - at 2016.06.25 16:22:54
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123. Eve without ISK from NPC - in EVE General Discussion [original thread]
Elenahina wrote: @the op Forty years of darkness! Earthquakes, volcanoes... The dead rising from the grave! Human sacrifice, dogs and cats living together... mass hysteria! So pretty much my Facebook feed this morning with Brexit.
- by Sentient Blade - at 2016.06.24 19:20:53
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124. Goodbye my friends! - in EVE Technology Lab [original thread]
o7 Good luck with your future.
- by Sentient Blade - at 2016.06.24 12:18:12
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125. Sticky:Dev Blog: Bidding Farewell to the In-game Browser - in EVE Information Portal [original thread]
I wonder if there would be a way for the EVE client to launch a client with the WS_EX_TOPMOST style so it could be kept on-top of the browser, for people who don't have dual screens. It's fairly easy to read which path is used for ShellExecute.
- by Sentient Blade - at 2016.06.20 17:27:50
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126. Sticky:Dev Blog: Bidding Farewell to the In-game Browser - in EVE Information Portal [original thread]
Question: Will opening the link in a new browser kick full-screen clients into windowed mode or will it stay frameless? I personally always run in window mode, but I know it's not the default configuration.
- by Sentient Blade - at 2016.06.20 17:00:37
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127. Sticky:Dev Blog: Bidding Farewell to the In-game Browser - in EVE Information Portal [original thread]
RIP horrible in game browser. While you're at it... can someone please fix the godawful way of entering URLs into the dialog boxes? Really want to be able to just select a piece of text and click the URL button and it changes it to a URL...
- by Sentient Blade - at 2016.06.20 16:49:07
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128. Quit game button is now Log off button on sisi? - in Test Server Feedback [original thread]
Primary This Rifter wrote: CCP Habakuk wrote: I am sorry to wreck your dreams, but this is unfortunately only a naming change. It would be great, if it would be possible to change the character without closing the client completely, but for ...
- by Sentient Blade - at 2016.06.15 03:09:37
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129. Quit game button is now Log off button on sisi? - in Test Server Feedback [original thread]
CCP Habakuk wrote: I am sorry to wreck your dreams, but this is unfortunately only a naming change. It would be great, if it would be possible to change the character without closing the client completely, but for this we would need a massive r...
- by Sentient Blade - at 2016.06.15 00:22:23
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130. Testing for Multifitting/Bulkfitting - in Test Server Feedback [original thread]
CCP karkur wrote: Lelob wrote: 5pitf1re wrote: Awesome stuff Karkur <3 Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically? Along this line of thought, plz plz plz allow us to ...
- by Sentient Blade - at 2016.06.08 21:46:00
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131. Pilots cannot see Citadels in Overview - in EVE General Discussion [original thread]
Morozof wrote: took a pill :) To show Avichi you were cool? Still bugs me how when new type groups are added that the overviews don't auto update at first-use based on the closest-type... e.g. battlecruisers should have auto selected attack...
- by Sentient Blade - at 2016.05.09 15:06:20
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132. citadel shield recharge time - in EVE General Discussion [original thread]
Rumbless wrote: lol I thought you could .. I dont actually own one yet, but I figured it would be the same'ish as a POS. It's not.. after a certain period without damage it insta-reps.
- by Sentient Blade - at 2016.05.03 16:56:20
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133. Sticky:Devsite Blog: Technical note: Integer sizes and the XML API - in EVE Technology Lab [original thread]
CCP Bartender might wish to sit in the teachers lounge and reflect upon how many popular languages don't have direct support for signed vs unsigned :-) This would be particularly problematic for people who are for whatever reason stuck using x32...
- by Sentient Blade - at 2016.05.02 13:29:47
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134. Mutli-Use Analyzers Feedback Thread - in Player Features and Ideas Discussion [original thread]
CCP RedDawn wrote: Do these look slightly more desirable to you now? Better, but depends entirely on how much they end up costing... they are mostly being fitted to frigates after all, and about the most pricey module people are willing to...
- by Sentient Blade - at 2016.04.26 16:31:01
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135. Sticky:[Citadels] Dreadnoughts - in Upcoming Feature and Change Feedback Center [original thread]
Goldensaver wrote: Quote: 100% increase to Remote Repair impedance Just curious because of the wording here; are dreads capable or not capable of receiving remote capacitor assistance in siege now? They never were, that was the "balance...
- by Sentient Blade - at 2016.04.25 18:16:46
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136. Sticky:[Citadels] Dreadnoughts - in Upcoming Feature and Change Feedback Center [original thread]
Wulfy Johnson wrote: Edit: i see nag is Even getting a 4'th under role bonus. That is to compensate for the others all having 3 launchers/hardpoints while the nag only has 2.
- by Sentient Blade - at 2016.04.25 18:09:18
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137. Mutli-Use Analyzers Feedback Thread - in Player Features and Ideas Discussion [original thread]
Considering every explorer I know carries a mobile depot in their hold to change things around, I don't see why not... warping off, deploying a depot, changing your modules, scooping and warping back, is not fun gameplay... so a single module woul...
- by Sentient Blade - at 2016.04.25 12:56:06
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138. Congratulations Xenuria and other new CSM members - in EVE General Discussion [original thread]
I bet CCP is going to send Mr Hyde a free copy of Frigates of EVE.
- by Sentient Blade - at 2016.04.21 18:46:41
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139. Fleeting Yourself and the Leadership Skill - in EVE General Discussion [original thread]
Adeline Lachance wrote: Eternus8lux8lucis wrote: As for the disadvantages there are none, wandering around in one allows you to do anything you would not in one and noone else knows you are in a fleet but the people in that fleet. If flee...
- by Sentient Blade - at 2016.04.17 18:57:44
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140. Allow more attribute remaps - in Player Features and Ideas Discussion [original thread]
Better idea. Remove attributes. They're another barrier that screws over new players.
- by Sentient Blade - at 2016.04.15 19:02:03
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